package KK.Hunter.MapEdit.Events
{
	import KK.GameBase.MSGEvent;
	
	import flash.display.DisplayObjectContainer;
	
	public class BackgroundEvent extends MSGEvent
	{
		static public const BACKGROUND_LOADED:String=String(0xF0A001);
		static public const CLEAN_BACKGROUND:String=String(0xF0A002);
		private var bg:DisplayObjectContainer;
		public function BackgroundEvent(type:String,bg:DisplayObjectContainer)
		{
			//TODO: implement function
			super(type);
			this.bg=bg;
		}
		
		public function get Background():DisplayObjectContainer{
			return this.bg;
		}
	}
}